Performance Capture technology in Games and Films

Course Description


Several performance capture methods and solutions to possible problems during practice will be introduced to students in the course. During learning, students will also experience and understand the application of performance capture in animation industry. Based on the presentation of Professor Wu on the 2014 European Conference on Image and Graphics, the status quo and practical applications of performance capture will be explained to students. Besides, the course will also cover the beneficial effects of game engine on performance capture, the bottlenecks of it and its solutions.


Target Students


Professionals in television animation, computer science, etc.
Students with basic animation knowledge (at home and abroad)

Master Introduction
Xiaomao Wu
DeTao Master of Computer Graphics and Animation


Dr. Xiaomao Wu is Project Lead at Crytek Frankfurt Studio, Senior Associate Editor of ACM Computer in Entertainment, and Industrial Chair of Springer Encyclopedia of Computer Graphics and Games. He is the committee member of ACM SIGGRAPH Motion in Games 2014, VRCAI 2014 and Industry Talks of Eurographcis 2014. He is now directing the Cinebox project, working with Hollywood and other film/TV studio on real-time rendering, animation and state-of-the-art film making pipeline. He received his Ph. D. from Shanghai Jiao Tong University and continued his postdoctoral research at INRIA. Before joining Crytek, he worked at Autodesk, Microsoft, and INRIA on computer graphics and animation. His major research has been published in IEEE CG&A, Eurographics, ACM/Eurographics Symposium on Computer Animation and Computers & Graphics.